Hello everyone, I'm happy to bring you this update, which includes some new features, fixes and improvements. This update took a bit longer than expected, mainly due to the work involved in migrating data structures from Blueprint (Unreal Engine's visual scripting system) to C++. This transition removes the dependency on Blueprint-based structures, which are often unstable and can lead to unintended behavior. Moving to C++ makes the project more robust, stable, and scalable for future updates. F...