Captains,
Here is the list of changes that were deployed to live servers this week
Here is the list of changes that were deployed to live servers this week
What's new
- Refits blueprints are added to the admiralty stores for pve marks and removed for drop. We do not want luck in drop to affect gameplay for captains.
- 5 new ports added for coal production for balance the distance from capitals between all nations
- Neutral counties were added to the PVE server to provide easier access to coal
- On the pvp server coal is a conquest resource and nations must capture it from others to be able to make advanced guns
- Protractor tool added to map in the open world
Gameplay tuning
- Time to sink increased for vessels to allow a bit more space for loot pickup.
- Gross ventre hold increased to 1900
- War supplies pricing adjusted
- Outposts and docks prices slightly adjusted
- Mast hp and thickness increased for mid and top sections
- Maintenance time moved 1hr earlier
- Lock down before and after maintenance reduced for Global server
- Conquest marks moved for rework and rebalance. Lineships prices are now in pvp marks
- Capture zones updated for port battles in West end and Marsh harbour
- Ports no longer buy ships at zero and purchase them at 30% of base price
- NPC Ships prices adjusted to provide more benefits to crafters, it will take some time (up to a week) for this effect to spread across the Caribbean
- Trading resources weight increased to provide the opportunity for more players to trade. Current supply of trading resources across caribbean remained the same - average profit remained the same. Only weight changed. Traders won't be able to clear out the whole port alone as before. Giving others the chance to buy the resources.
- Tow to port TEMPORARILYchanged. Due to teleport bug (that we are still fixing) that can send you across the map (sometimes to the pacific) we have changed it back to capital (increasing cool down to 6 hours). Otherwise player were stuck on the other side of the globe sometimes without the option to return
- Signaling perk removed for rework and rebalance (because it did not work as intended)
- Swing bed and elevating screw, Sur le Canonnage a Bord, Gunnery Encyclopedia, Table of parts of Ships of War angle bonuses temporarily removed for bug fixing (they will come back)
- Regional bots routes slightly improved
- Labor hours for cannon production/repair production reduced by approximately 30%
- Cool-down for armor and crew repair is now 10 mins to test combat repairs on with a wider audience (previously it was ran on testbed only). Please hold your swords on this if you want no repairs or longer cool downs.
- NPC Traders no longer have contraband status. That was causing a lot of issues when attacking them sometimes (due to their duality status). All regions have enemy traders assigned to them for easy privateering. As a result of this change some traders might have protection now (as they are no longer contraband carriers).
- NPC traders now always try to stock goods on the routes back from their trading destinations
- Combat npc ships now always try to carry something of use
- Low level mission rewards slightly increased
- Crafting notes blueprints removed
Fixed bugs
- Fixed bug with negative rewards for delivery orders
- Several bugs fixed for the UI
- Cannon weights fixed
- Morgan bluff can now produce coal and iron again
- Fixed bug that did not allow Port battles to be set up on the Global server
- Critical cannon stacking bug fixed (that caused locked cannon ui requiring players to relog).