Hey Islanders,
This is just a small hotfix primarily aimed at stomping out the desync issues that have plagued the previous version of the EVRIMA Public Branch. You can check out the patchnotes below!
This is just a small hotfix primarily aimed at stomping out the desync issues that have plagued the previous version of the EVRIMA Public Branch. You can check out the patchnotes below!
Changelog 0.6.48.29
Additions
- Updated project version to 4.26.
- Added regional spawn cooldowns. If you die within a spawn zone, you will be temporarily locked from respawning at the location for 300 seconds.
- Added new Utahraptor sniffing animations for scent.
- Added Pitch and Volume multiplier to CharacterEffects Notifies.
- Added volumetric clouds. These can be enabled in your graphics settings at the cost of performance.
- Added "DisableHints" to gameplay settings.
Enhancements
- Dropped damage requests when the target is desynced on the requesting client. This should help to prevent players being killed from attacks that didn't hit them on their client.
- Enabled knockdown and stagger against pouncing Utahraptors.
- Changed Carnotaurus idle attenuation so that it can't be heard from far away.
- Improved small metal footstep sounds.
- Some visual improvements to swallow, pickup and pounce
- Increased the time for a corpse to disappear after depleting its food value.
- Added a small turning radius while swimming to avoid turning in place.
- Made Tenontosaurus tail slam cancel pickup abilities.
- Adjusted Tenontosaurus claw/bite velocity threshold, claw attack can now be used in succession and while walking.
- Made Tenontosaurus claw attack update free look movement direction.
- Volume balance of creature vocals.
- Made flesh chunks scentable.
- Disabled underwater footprint ripples.
Bug fixes
- Fixed server desync causing visual movement stuttering.
- Reverted Utahraptor pounce to requiring 100% growth to avoid unforeseen issues. We will revisit juveniles pouncing again some time in the future.
- Fixed small issue in weight replication value.
- Fixed wood footsteps not playing correctly on wooden pallets.
- Fixed Utahraptor's not releasing a carried corpse when hit by a Tenontosaurus tail slam/kick.
- Fixed being able to stop without sliding or decelerating.
- Fixed Utahraptor's occasionally becoming stuck in the pounce animation.
- Fixed player's mouths closing when trying to swallow while swimming.
- Fixed player's characters disappearing instantly whenever they lost connection to the internet.
- Fixed Carnotaurus charge canceling its vocal animations.
- Fixed terrain alignment when partially submerged in water.
- Fixed unsafe logout removing pawn in certain cases.
- Fixed a load of issues pertaining to the upcoming playables Deinosuchus and Pteranodon.
- Fixed flesh chunks giving more food if eating them from the ground instead of swallowing them.
- Fixed meat of chunk floating if trying to swallow while near another meat chunk.
- Fixed charge cooldown indicator not appearing if the charge duration lasted longer than the cooldown timer.
- Fixed enemies sliding after being pounced.
- Fixed issue with the Hypsilophodon floating when dropping its corpse after carrying it.
- Fixed Stegosaurus bite occasionally causing targets to become impaled on its tail.
- Fixed Utahraptor becoming stuck during its pounce after it was tail slammed by a Tenontosaurus.
- Fixed some bugs related to stamina (sprint and oxygen) causing players to sometimes die from drown already on land.
- Fixed being able to swim backwards if the client had low FPS.
- Fixed admins not auto respawning if they died while in spectator mode.
- Fixed admins being able to enter spectator mode if they were dead but hadn't yet gone to the character select screen.
- Fixed AmbZone Loop sound parameter not being set by day cycle.
- Fixed footstep issue with Hypsilophodon idle animation sounds.
- Fixed rare crash from null ref at spring arm.
- Fixed uncontrolled Utahraptors spawning when players connected after quick logging.
- Fixed crash caused by null char reference when setting team id.
- Fixed Carnotaurus pain sound being excessively loud.