GamePatchNote
AnnouncementApril 4, 2023 at 09:00 PM

Balance changes and bug fixes

Mortal SinMortal Sin
🔗 Original Source
-Gladiator starting stats reduced, has 2 weapon mastery stacks (down from 5)
-Added a shortcut to the forest from the starting spawn position
-Fixed issue where quake / block stun shockwave was benefitting far too much from attack stat
--> Shockwave now deals 5 base damage (up from 0), but only benefits 20% of Attack (was 100%)
-Getting caught by a scare in the final boss fight will return you to original position so you don't clip through the map in certain spots
-Fixed audio for all traps to fall off properly when you are far away from them
-Reduced enemy invulnerability shield time to 3 seconds (was 4), and 5 seconds for the final boss (was 6)
-Made it so that portals in dungeons cannot have a trap spawn in front of them
-Capped speed stat at 200 (100% speed increase) to prevent speeds that physics cannot reasonably handle
-Fixed bug where whirlwind weapons could whirlwind in the wrong orientation after a block
-Made it so whirlwind weapons cannot whirlwind while guard broken (like other weapons)
-The final boss's homing skulls will now be destroyed when he dies instead of persisting
-Added frozen damage game over tip for clarification (frozen enemies take 150% damage)
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