We’re back with another round of Desert Treasure II improvements!
Changelog August 9th
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Desert Treasure II: Further Changes
We’re kicking this week’s round of Desert Treasure II changes off with a new loot system!
We’ve seen players getting extra Quartz after their first chunk and having nothing to do with them, so we’ve introduced a new way to use them. A mysterious new chest has appeared in the basement of the Ancient Vault, where you can exchange your spare Quartz for Dragon Plateskirts, Dragon Dart Tips, Soul Runes, and more!

Now for the bosses…
Vardorvis
- The Prayer Projectile is now coloured green to indicate that it’s a Ranged attack.
- At least one spike will always spawn when Vardorvis uses his Jump/Dash attack.
- Players will no longer experience two consecutive ‘Blood Captcha’ attacks.
The Whisperer
- You will now see Hitsplats for Sanity damage.
- The Whisperer will now do the correct number of normal attacks.
- The Whisperer's entrails will spawn even if you're no longer in the fight arena when the boss is defeated.
- This boss should now correctly drop Clues.
- The respawn timer has been decreased slightly.
- Fixed some issues that would cause a Perfect Kill to fail.
The Leviathan
- You'll no longer receive the "Your melee attacks can't reach the lure!" message when trying to Autocast in Melee range.
- We've adjusted the colour of the Melee projectiles to be clearer for players with visual impairments.
- Casting Shadow Spells should now grant the default cast XP.
- Fixed some issues that would cause a Perfect Kill to fail.
Duke Sucellus
- The preparation phase has been changed to feature more predictable rotations.
We’ve also made some small adjustments to the mighty Soulreaper Axe!
- The Soulreaper Axe will no longer prevent you from using its special attack if you don't have enough regular special attack energy.
- If a Phoenix Necklace’s healing effect procs, it will reset 'Mighty stacks'.
- Players can no longer pull up an interface to stall the 'Mighty stack' timer.
And last but not least, a few miscellaneous changes:
- A number of rewards have been given 'inspect' options, hinting at what players should do with them.
- A new music track has been added for The Stranglewood.
- We've made it clearer that players need to read a tablet before burning a boat inside The Scar.
- We've made it clearer that players need a Key to unlock chests inside Lassar.
Other Changes
- Ancient Icons can now be ground into 5,000 Ancient Essence using a Pestle and Mortar.
- Players can no longer kill Apprentice Tamara during the Guardians of the Rift minigame.
- Bounty Hunter is now accessible after 12 hours of login time, rather than 48, provided the player satisfies the other requirements.
PvP World Rota
The PvP rota has moved to
Period B
:- 560 - (UK) - PvP World
- 319 - (US) - Bounty Hunter World
- 579 - (US) - High-Risk PvP World
- 561 - (UK) - Free-to-Play PvP World
- 580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been
de-activated
World 569 (AUS) for Bounty hunter has been
activated
The PvP Arena is using '
Main
' loadouts in Ranked Duels and Tournaments this week.You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.
Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy
The Old School Team.