Hello, Deadsiders!
The new build 0.2.8.test.8332 is live on the Public Test Server (PTS). Time to venture out.
Important changes:
- Reworked world map;
- New locations;
- New respawn points;
- Improved terrain;
- QoL mechanics;
- Major bug fixes.

New locations shown on the world map
The world of Deadside is constantly evolving. We are making meaningful changes to the game that are meant to serve as a solid ground for adding more features with future updates. At this stage of the development process, your help with seeking out potential bugs is very much appreciated: we have to make sure the ground is really solid.



We have thoroughly studied the issues which caused the unstable server performance. Changes that we’ve made are going to solve that issue.
How to connect to the PTS:
- Right-click Deadside in your Steam library; click on Properties…;
- Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
- Wait for an update to download and launch the game;
- Connect to one of the available official PTS servers depending on your location.
How to switch back to Live servers:
- Right-click Deadside in your Steam library, then click on Properties…;
- Choose BETAS, then select the “None” branch from the drop-down menu;
- Wait for an update to download and launch the game;
- Connect to one of the available official live servers depending on your location.
Your feedback helps us improve the game. Take part in the Deadside - 0.2.8 PTS Survey and share your thoughts on the Update 0.2.8. All voices will be heard!
Bug reports are especially important at the testing stage as they allow us to make necessary changes quickly. Leave feedback in the Test server section on the Deadside Steam forums or in the #feedback-pts channel of our Discord server.
Release notes
- Redesign of the game world map:
- new rivers;
- new places of interest;
- new spawn point have been added. - Wipe (bases and storage boxes);
- Added an interactive banner promoting the starter pack in the game;
- Increased the font size on the map;
- Improved the logic of replacing equipped weapons by drag and drop, added a notification when the weapon cannot be replaced by dragging;
- Added an interruption of reloading by changing weapons or starting a sprint;
- Improved UX (using the map and the inventory):- added the ability to pick up items during reloading;- added the ability to switch from inventory to the map and vice versa.
- Changed the logic of the "Take all" button when picking up items from corpses: now the character takes the maximum possible amount of items into their inventory.
Bug Fixes:
- Fixed a problem that caused unstable server performance;
- Fixed the floating base construction exploit.
- Fixed incorrect mouse sensitivity settings.
- Fixed a problem when disassembling a stack of items, the character received an incorrect number of parts (only one);
- The chat does not break anymore when a nickname is written in Arabic;
- Fixed a problem where some helmets without a faceplate had protection from being shot in the face;
- Now the teammate's mark will not hang over the corpse after it has respawned;
- Fixed the tags of a group member, does not disappear after they leave the game;
- The direction finder no longer disappears from the ground after crafting;
- Fixed an accidental fall from the ladder at the end of the climbing process;
- Fixed dead bodies falling through the ground;
- Fixed a bug with the binocular mask remaining on the screen when respawning after death;
- Fixed an issue that caused the infinite loading of the player to the server;
- Fixed incorrect weapon sprites in the inventory for the N4 shotgun with some skins;
- Adjusted the size of the interface substrate of the ammo indicator.
- Fixed multiple graphical bugs
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