GamePatchNote
AnnouncementMarch 10, 2016 at 10:00 PM

Early Access Release Notes - Version 0.5.22.3 - UNSTABLE BRANCH

TerraTechTerraTech
๐Ÿ”— Original Source
New features / content / improvements:

  • Improved block painting flow:
    • Block painting has a button to expand / collapse the UI.
    • Select a block to enable painting.
    • To disable painting, either collapse the block palette, click on the selected block or click on the grab/hand icon.
    • Hold Left Alt to temporarily revert to grabbing blocks.

  • Updated translations from the TT Translator team (many thanks to Moisรฉs, Olivier, Sir Rekington, Viktor and WastedRhino for the recent translation updates).


Game Design tweaks:

  • When the player Tech is in Beam Mode, the camera can now pass under the terrain to allow better access to the Techโ€™s underside.
  • Added 4 new attach points to the bottom of the SCU Storage block.
  • SCU Storage block waits a few seconds before picking up blocks.
  • Expanded the range of the SCU Storage block by 33%.


Art tweaks:

  • Battery and SCU Storage block LEDs will now light up when itโ€™s dark.
  • Polished Block Painting HUD.
  • Polished SCU Storage block.
  • Replaced the SCU Storage block "heart" radar icon with a "black hole" icon.


Bug Fixes:

  • Fixed player bases appearing as SCU Storage block symbol on the radar.
  • Prevented SCU Storage block charging when attached to a Tech.
  • SCU Storage block discovers blocks on taking them in.
  • Fixed issue with block palette not resetting properly when going from R&D Test Chamber to the main menu.


Known Issues:

  • SCU Storage block related bugs:
    • The block palette is not positioned correctly on the screen in non-16:9 resolutions (in 4:3, itโ€™s not possible to open the block palette manually).
    • Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
    • After completing the SCU Storage block mission, when saving and quitting to main menu then starting a new game, incorrect missions are sometimes initiated during the new game.

  • Cannot pick up blocks when the camera is under the terrain.
  • Techs with a GeoCorp cab do not drive properly.
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn't open up when attached to a moving Tech.
  • The Delivery Cannon incorrectly causes damage to itself when it delivers things.
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