1. Energy acquisition at end of Ordeal

After the update, the energy is obtained When Ordeal is suppressed.
The more you end a high-level Ordeal, the more energy you can obtain.
<Example>
Obtain 10% of the energy to be collected when end of the dawn
Obtain 15% of the energy to be collected when end of the noon
Obtain 20% of the energy to be collected when end of the dusk
Obtain 25% of the energy to be collected when end of the midnight
(values may vary.)
2. Change bullet reload cycle
The system changes so that the bullets only reload when the Qliphoth meltdown.
The existing bullets were loaded one at a time after each use.
After the update, the existing reloading system disappears, and every time a Qliphoth meltdown occurs, bullets are a full reload with the default number of bullets.
3. Add a Qliphoth overload system
This is a new system that applies to Abnormalities over HE level
.

Each time you work on a Abnormality, the success rate of that Abnormality will decrease when you complete the work.
However, depending on the level of the risk(HE, WAW, ALEPH), the decreased success rate differs.
The higher risk level, the higher the decreased success rate.
A cumulative operation also applies a reduced success rate to the containment room where the Qliphoth meltdown is triggered.
<Example>
Completion of Aleph level Abnormality 1 times, success rate is decreased 0%
Completion of Aleph level Abnormality 2 times, success rate is decreased 5%
Completion of Aleph level Abnormality 3 times, success rate is decreased 10%
(Figures may vary.)

The Qliphoth overload is initialized when the Ordeals appear.
When an Ordeal comes up, all of the successes that were accumulated before will be reset, and you can start working again with the default success rate.