Hi everyone! The last couple of updates that have come out are almost entirely bug fixes and quality-of-life changes. No big new secrets or anything! I'd like to do a more detailed breakdown with full patch notes at some point, but here's a quick summary of what we've been up to:
Save Backups
We've had a handful of reports where savefiles have been mysteriously reset. This is heartbreaking for us, especially for folks who have put so many hours into this game. The fix should help prevent this from happening in the future.Elevator
This is probably the most obvious change. In a certain mid-game area, we've added a new shortcut. This is mostly to fix an edgecase where players can get stuck; now, they'll have a way to get back to a checkpoint.Other Fixes
- Fixed an issue where some controllers would not work on some platforms.
- Many small fixes to prevent getting stuck or falling out of the the environment.
- Fixed an issue on some M1 macs where gui elements (eg: the options screen) were not visible or were scaled incorrectly
- Disabled some unused packages that were causing unnecessary antivirus/firewall problems.
- Fixed a rare issue where quality settings were being incorrectly loaded.
- Fixed Finji logo not appearing as part of the logo parade.
- Adjusted the effective radius of a certain technique in a certain area where some players thought they were stuck.
- Adjustments to sound effects.
- Fixing bug where audio sliders were not being respected for certain sounds.
- Improved French and French-Canadian localization.
- Fixed bug where a certain item wasn't preventing damage properly in some places.
- Reduced memory allocations for certain effects to help with garbage-collection hitches.
- Fixed many locations where the player could become stuck or fall out of bounds.
- Fixed loud "echo" effect in a certain boss fight.
- Fixed bug where a player could be locked out of getting a certain item late in the game if they do something unexpected earlier in the game.
- Added a subtle animation to remind players how to return from a place where they might otherwise think they're stuck.
- Clarifying a clue on page 48 of the manual.
- Enabled mac retina support
- Added support for non 16:9 / 16:10 resolutions, which should correctly pillarbox the display for folks with ultrawide displays.
- Attempting to fix an issue where non-Gregorian system calendars will cause the Load File menu to fail when trying to parse time played.
- "Reduce Damage Flash" accessibility option now turns off enemy telegraph flashing and the flashing of the stamina bar.
- Various audio fixes.
- Other small fixes.