Gunboat

Ever since we introduced the Amphibious Update, players have been asking for ways to make shore landings more viable. One of the top suggestions has been to add a way to bombard a shore before a landing takes place. The Gunboat is our answer to this problem!
The Gunboat has a forward medium range artillery that is effective at taking out stationary targets. At the stern, there is a dual barrel machine gun that is used to fend off raiding parties.
Westgate


Westgate is a brand new map that features a large vertical coast, a long wall dividing the north and south areas, and a small neutral island to the west. Our goal with this map was to provide multiple strategic options for each side at the start of each game. It's definitely one of the more symmetrical maps we've designed, but after Farranac Coast we were ready for some change.
Keep


Westgate will be the first map to have a unique structure that players can interact with. Near the center of the map there will be a large keep that players can claim like any other world structure. Once claimed, it will provide the same functionality as an Outpost (spawning and stockpiling), but will much more heavily armored and difficult to take down making it a perfect contention point in the region.
New Game Modifiers

We added a couple of new game modifiers to War Games mode. Remember that the next war games event is this Saturday! Event Details
- Supply Line- Defensive structures can be built anywhere, but require Garrison Supplies
- Refinery- Sulfur respawns quickly, but must be processed at a player build Refinery
- Beachhead- Barges can lower ramp at any location
Additional Features
- Multiple separate Campaigns
- Faction specific server queues
- Server Browser improvements
- Dynamic resource yield to alleviate team imbalance
This is a very big update with tons of other balance changes, improvements, and bug fixes. Full release notes can be read here: Release Notes