Howdy Folks!
Hope you enjoy this Alpha. PLEASE let me know what you think of the (VERY WIP) new Take & Hold characters/progressions. The more info the better. I will attempt to synthesize feedback as I iterate on them. If commenting on them, PLEASE include what settings you played them on (health, equipmode, etc.)
Have a wonderful weekend!
Cheers,
Anton
REMEMBER, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha1'
Full Changelog - Update 85 - Alpha 1
Notes:
Additions:
Changes:
Fixes:
Removed:
Hope you enjoy this Alpha. PLEASE let me know what you think of the (VERY WIP) new Take & Hold characters/progressions. The more info the better. I will attempt to synthesize feedback as I iterate on them. If commenting on them, PLEASE include what settings you played them on (health, equipmode, etc.)
Have a wonderful weekend!
Cheers,
Anton
REMEMBER, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha1'
Full Changelog - Update 85 - Alpha 1
Notes:
- While in Alpha, all scoring tables for Take & Hold will be disabled
Additions:
- Added New Modern Sosigguns (MP7, P90, Mk14, F2000, DP12)
- Added New WW2 Sosigguns (Flamethrower, Bazooka)
- Added New Drum Magazine for AK74N (95 rounds of 5.45 x 39mm)
- Added New (Prototype) Take & Hold Characters
- Added New Firearm: Scar 17 CQC
Changes:
- Modified the standard progression for Take & Hold
- Altered the settings for Take & Hold
Fixes:
- Fixed pose angle and position for Sako 85 obrez, Meat Fortress Minigun, 12g Break Action
Removed:
- Removed Melee Mode Maurice and Akimbo Pistols Parker Take & Hold characters