
The Dragonfall Carnival update comes out on Tuesday! This week, we’re polishing the update and looking ahead to the next one:
Elliot Cannon, Creative Director
We’re wrapping up the Dragonfall Carnival, checking every detail we possibly can. Art and Level Design knocked this event out of the park! Collins took the map from multiple blockouts to fun-ready with uncanny speed and passion. Everyone on the art team rocked with tons of amazing details and flair. So much fun stuff in this release. Can’t wait to see new folks trying Normalized Play. Right now, it’s polish, polish, play, polish, play. Behind the scenes, we’re working on detailed plans and schedule for future releases, estimates, gear sets, and hero designs!

Daniel Haddad, Design Director (@Blacksmith)
Helping with the wrap up of Dragonfall Carnival but mostly focused on the future. I’m working on figuring out our upcoming lineup of Heroes. What makes them special? Why would you all be excited about them? How will they make the game better? Also spending a bit of time looking at other aspects of our game that need help and writing proposals on how to fix them, namely pets, enemies and the like. We finished building the Abyss Lord’s functional bits and now we’re playing around with him as the content team continues to work on his aesthetics and VFX.
Tim Shannon, PS4 Producer (@TimmyTrashTier)
Working on cleaning up the remaining major issues with the Ascension patch and getting the new dev team spun up on Dragonfall Carnival. Also looking at how we are handling and displaying text on item descriptions. If you are confused about auto-collect and the scavenger on PS4, check out my post on the forums (bruh, it’s fiyah!) James Reid, Software Programmer (@Driscan)
This week is all about polishing everything up. So my UIs look prettier now (yay)! Now it’s all about that bug fixing.
PRICES/DETAILS ARE NOT FINAL
AND ARE TEMPORARY PLACEHOLDERS TO SEE HOW EVERYTHING LOOKS!

Jeffrey Bickel, Technical Level Designer (@TE_Jeff)
Came back from vacation feeling refreshed and energized, putting that energy right back into the game. This week I’m squashing bugs and polishing as much as possible - not much time left before we’re putting this Carnival into your hands!
Steven Collins, Lead Level Designer (@Esorath)
It’s bug fix week here at Trendy. Going through and making sure all the wires are hooked up properly for the carnival. Can’t wait for everyone to jump in and win some sleek prizes on the Bling Wheel.

Chris Flores, QA Lead (@likethatwhenigothere)
Testing everything about everything and hoping it works when it comes done. Finito!
Jason Yu, Associate Producer (@urfyness)
Making sure all the pieces fit together, adding bugs to the database, assigning those bugs to people, and prioritizing the bugs for the first couple days of my week. The next few days are spent planning for the next milestone. I spend time going through the design docs, breaking these down into individual features, and assigning rough estimates. When we get this close to the patch, I continue assigning bugs and playtesting the build when I go home.
Jesus Diaz, World Builder (@N3oDoc)
Finalizing everything world building related for the Carnival and Heroes Marketplace level. We’ll start to work on a new level soon.
Daniel Diaz, World Builder (@DanielKaMi)
I have been working mostly on fixes and new stuff for the incoming Heroes Marketplace level!

(Psst. The Abyss Lord isn't in this update, but it looks so cool in the Marketplace!)