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Changes inspired by our community!
Major Features
- Telluric Telescope:You can choose 1 bonus among 3 bonuses (from 50+ ) everyday
- Hydra Void Boss:Hydra joins Pegasus, Lupus & Draco
- 84 new Auras:All already unlocked, mainly Astral ones adding more variations to runs
- Echoes addition:16 new Echoes have been added (from 15 to 31)
- Andromeda's Trials:Added 9 Andromeda's Trials, from 8 to 17
- Pisces and Scorpio have a new attack at DL6+ - āļø hotfix0.47.1
Small Features
- Pool change for Echoes from 3 to 4
- Improved many Echoes like Zim-Zim Summons
- Improved Zodiac Summons & Echoes, effects have been added to have more impact in builds
Balancing
- Increase of Astral Auras drop rate for more build diversity
- Increased pace and difficulty of some existing Andromeda's Trials
- Spells balancing:Increased damage of following spells
Kiran
- Fiery dragon punch
Ayla
- Doppleganger
- Paper bomb
Common spells
- Surrounding spheres - Balancing of multiple auras
- Andromeda's challenge can only appear maximum of 2 times per run
Level Design
- Changed location or removal traps in some exploratory rooms
Visuals
- Improved lisibility and descriptions of Zodiac Summon texts
Narrative Design
- Correction of typos, re-worded elements
- Implementation of many texts variations in preparation of final release voice re-record
Bug Fixes
- Fights Rooms barriers could bug and be misplaced
- One mushroom wasn't bouncing correctly in an Andromeda's Trial
- Destiny Level sun pisces multiplicator was bugged at lvl 7,14,19
- Players could die in Andromeda's Trials
- Enemies could spawn outside of Fight Rooms / Elite Fight Rooms
- Players could skip fights rooms with aerial tricks
- Main Menu had visual bugs leading to blank and unresponsive UI
- Auras with ""if enemy is full life"" could trigger multiple times for enemies with armor or enemies spawn from elite modifiers
- It was possible to re-use the aura refiner multiple times in Andromeda's bar by entering and then exiting the bar interior
- Fixed volume issues on music played in Eclipse room
- ā It was possible to get stuck inside andromeda bar by spamming inputs to interact with it's door - āļøcommunity inspiredhotfix0.47.1
- Volume music on hub after exiting Telescope UI could get unitendely high - āļø hotfix0.47.1
- ā Fixed missing localisation keys for some contextual dialogs - āļøcommunity inspiredhotfix0.47.1
- Added missing SFX for thunder dash buff - āļø hotfix0.47.1
- ā Combine the malice that adds lifesteal to enemies and the one that spawn enemy waves on boss fights could cause the same wave to spawn repeteadely - āļøcommunity inspiredhotfix0.47.1
- Zodiac challenges in fight rooms spawned harder enemies than they were supposed to - āļø hotfix0.47.1
- The Hibernian Workshop Team