Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here
New features / content / improvements:
- Anchor/Unanchor Tech button added.
- Added new Compressed Resource blocks for each corporation. These blocks hold multiple refined resource chunks of a single type for easier resource transport and storage. The contained resources can be retrieved using a Scrapper. To be used as an easy way to transport large numbers of resources -- be careful not let enemies blow them up though!
- Graduated the EXP Tank Track Left, Right and Middle to GeoCorp Grade 3.
- Added new Venture Stunt Missions to Venture Grades 1, 2 & 3. Stunt Missions include all sorts of time trials, ramp jumps and some really big set piece stunts in Venture Grade 3.
- Added three new Hawkeye Blocks to the game:
- Hawkeye Havoc Shield (Grade 2).
- Hawkeye Payload Terminal (Grade 2).
- Hawkeye Pack Collector (Grade 1).
- Hawkeye Havoc Shield (Grade 2).
- Added new Ice biome. Wrap up warm and try not to slip.
- Added tyre tracks when driving.
- Added new EXP Pacemaker block to R&D Test Chamber. This enables control over the speed at which crafting bases operate. Attach it to a crafting base, then right-click the block and hold to access the speed controls. Available in Campaign from GSO Grade 3 (R&D Pack only).
Game Design Tweaks:
- Saving snapshots will now prompt if you’d like to overwrite the old one instead of auto-renaming the new one.
Bug Fixes:
- EXP and Hawkeye Tank Tracks now behave properly by applying constant torque even when some of the internal wheels are not in contact with the ground.
- Fixed rare issue where the Trader Troll wouldn’t spawn.
- Can now load Snapshots with EXP blocks into campaign (R&D Pack Only).
- Resources in crafting missions now spawn directly onto the base to prevent players intercepting them as they drop from the sky.
Known Issues:
- Some Venture Stunt missions may appear in very challenging terrain.
- Anchoring a Tech on a slope might result in it clipping into the terrain.
- Occasional camera clipping issues with Venture Stunt ramps.
- Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
- Anchored blocks can be placed in close proximity to each other, causing them to overlap.
- Can incorrectly rename non-player bases.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
- Graphical issues with red projector on terrain when enemies spawn in.
- Markers for missions and bases when playing in 4:3 are offset slightly.