GamePatchNote Digest
Zorbus Patch Notes — May 19, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Fixed a bug where poisoned creatures thought that they were attacked by an unseen enemy after blinking.
- Fixed a bug where on hit -effect texts were logged even if the situation was not seen.
- Fixed an inventory list bug.
- Fixed some bugs related to effects that have "seen hostiles" or "chain" as the area of effect, mainly Chain Lightning and Holy Burst.
- Fixed a bug with animals not using Health Surge.
- Fixed a bug where creatures animated from a trap did not attack the one that sprung the trap.
- Fixed a charm related bug.
- Animated and summoned creatures created by an evil aligned creature now remain evil aligned after their master has died / lost, and can be targeted with Holy Burst and such, which only damages evil creatures.
- Devices (orbs, wands, etc.) now show range in their properties, if applicable.
- Devices / talents that affect creatures and have automatic target selection are dimmed in lists if there are no applicable creatures in range.
- Ordering a companion to drink potions (CTRL + ENTER or SHIFT + ENTER) in loot manager is now longer immediate even when no hostiles seen. You can now set a potion for several companions without the loot manager closing. Companions drink the potions as their next actions. If you need immediate action, you can do that from the companion's inventory.
- If you have selected a Great Ability talent during level up, it now counts as an ability increase when checking the ability requirements of other talents.
- AI and pathfinding tweaks.
- Several typos fixed.