Zerone Update Note 2024.01.10
ZERONE - First Encounter Patch Notes — January 10, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Zerone Update Note 2024.01.10
Hello users.
You've waited a long time!
The planned improvements announced in the previous notice are
Some parts have been completed and updated.
I'm sorry for not being able to deliver it to you sooner.
These are the major improvements made with this update.
1. Balance adjustment
2. Change in hit judgment
3. PVE content structure changes
4. Deleting Clasher's booster
Currently, these four contents have been updated
You can find a detailed explanation in the content below.
1. Balance adjustment
Our game does not have a difficulty selection.
At a time when there were more new users than experienced users, we decided that a difficult difficulty level would not be good in the long run.
The play difficulty has been significantly lowered so that new users can enjoy it lightly.
2. Change in hit judgment
All boss units in PVP and PVE have hitboxes limited to the core.
If the core is not hit, no damage is done to the boss unit.
I think this is a bad decision based on my experience with FPS before VR.
A hitbox has been applied to the entire body, and damage is now inflicted no matter where you hit.
Of course, hitting the core will cause more damage!
3. PVE content structure changes
Unlike the current situation where only bosses appeared, the structure change from normal monsters to boss monsters has been completed.
The time allotted for one round has been increased, and as you quickly deal with regular monsters, you can hit boss monsters with more time than before.
I think the changed structure of PVE will help you master the controls and help you break records compared to before!
4. Delete Clasher character booster
Until now, Clasher was able to use the Gunner's unique skill, Dash, as well as its unique energy shield.
We removed the Clasher's dash and increased the shield size to preserve the characteristics of the Clasher and Gunner.
Now, the Clasher will be a character that focuses on close-range attacks and defense, and the Gunner will be a character that focuses on long-range attacks and quick mobility through dashing.
I think that new users will be able to access the game more easily through the four contents above.
We apologize once again for the late update.
The next update is also scheduled to feature features that are more easily accessible to new users.
We are planning changes to the game tutorial and character information panel.
More details about the next update will be provided in the next patch notes.
We are always looking for your feedback!
Please support our first game and give us feedback.
We are always open!
Thank You!