GamePatchNote Digest
WorldQuest Patch Notes — May 4, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Just fixed a bug in the server code that caused it to run about as fast as the slowest internet connection in the game. This should reduce lag in large games considerably, although clients with very high ping may experience a few glitches here and there. This may or may not fix the crashing bug, so the grind continues.