Wolfpack Patch Notes — October 31, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone! This month we have continued working on terrain mesh generation and water simulation for the client side. Work on the corvette continues.
Terrain and water
We have spent the better part of this month working on terrain mesh generation. The terrain is generated from real world data using a spherical earth model. The spherical earth means that we sadly can’t use Unity’s built in terrain system, which is based on flat heightmaps, so we have created our own terrain system. The water system has similar requirements, where the water function has to be deterministic and continuous across a spherical surface.
The corvette
The functional parts of the wheelhouse are now completed, and we are now making equipment for the radio room.
What’s next?
The terrain generation system is more or less complete, so now we are working on the ocean function. When this is completed, we should be able to seamlessly stream the world. At that point most of the work will be to tie systems together, to fix bugs and to update UI and menus to fit with all of the new things we have built.