Wolfpack News — April 29, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone! This month we have updated the beta version of the game, and we have added the Kriegsmarine grid to the map.
Updating the beta version
As many of you know, the main version of Wolfpack has not been updated in a very long time. We created many upgrades, such as the playable engine room, and Enigma machine, and released them on the beta branch. This version of the game had many critical issues, among them a network bug that made the game very unstable. To fix this, we decided to start from scratch and create a new network protocol. Since Wolfpack is a multiplayer game, the netcode touches pretty much the entire game, so this led to us pretty much reworking the game from scratch. During this time, the beta version remained broken, and the main branch never received any updates. This has led to people believing that the game is not being worked on, and has created a lot of frustration in the community. We are deeply sorry for this.
Since the development of the new version of the game has taken far too long, we have decided to fix all of the bugs in the current beta version. Bug fixes for the beta will be rolled out continuously, and once all of the bugs are ironed out, we will move it to the main branch.
Our most dedicated players have been playing on the current beta, and have used various workarounds to compensate for the bugs present. To avoid disrupting their gameplay, we have created a separate branch called legacy beta, where the old beta version will be preserved for redundancy.
This does not mean we have abandoned the new open world version of the game. We are still working on it every week and making great progress.
The kriegsmarine grid map
During the second world war, the German navy developed a new system for referencing a location on a map. The entire globe was divided into large square sectors, each with its unique two-letter designation (e.g. AE, AF, BA, BB, etc.) with each square, called a quadrant, 486 nautical miles to a side. Each quadrant was further sub-divided into a 3 x 3 matrix, so that there were nine squares. Each of the nine squares were again divided into nine smaller squares.

This grid is not evenly distributed over the world, but is drawn to mostly cover the sea. This means that many of the grid squares are polygonal and uneven in size. This was a nightmare to implement, but now it works and is in the game.
