Wizards and Warlords
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About
Wizards and Warlords is an indie turn-based strategy game, where you play in a randomly generated fantasy world, contending with rival wizards, warlords, roaming marauders and hidden ancient evils. Create a customized sovereign or choose from one of many predefined templates.
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Detailed
Wizards and Warlords is an indie turn-based strategy game, where you play in a randomly generated fantasy world, filled with rival wizards and warlords. Create a customized sovereign or choose from one of many predefined templates. Blending 4X with grand strategy and simulation, the game offers a plethora of settings and randomly generated cultures and races. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of randomly generated cultures and factions. Manage your cities and fortresses, increase your power through research and industry, design arcane constructs, recruit armies and heroes, explore and exploit dungeons and ruins, and experience random events and event chains. You can mod several aspects of the game and create your own world maps.
Patch Notes & Announcements(209)
MAJORPatch 1.0.3.65
Multicast Panel: Toggle added to hide/show invalid targets for the current spell. Multicast Panel: Select All toggle added. Can be combined with the hide invalid option to quickly select all valid tar
MAJORPatch 1.0.3.62
This update took longer than I expected or wanted, but now it's finally here. I had originally intended for the next update to be a upgrade of the Unity engine version and some pending graphical impro
MAJORPatch 1.0.3.48
A somewhat small update this time, as I took some time off after the rather grueling effort of fixing a very nasty save game bug in the previous update. But still a few very requested features/tweaks
MAJORPatch 1.0.3.47
Game settings now have a panel for modifying mechanics in the same manner as mods can do. This includes constants related to mana nodes, road building, character hire pool and more. Mods can still mod
MAJORPatch 1.0.3.35
Map Search now has special keywords which can be used to perform a special search (not sensitive to casing): dungeon, wizard, warlord, major, minor, realm, independent, rebel, rebels. Free text search
MAJORPatch 1.0.3.34
City Leaders now gain XP from city population growth and building construction (up to Level 5 for characters that have none of: Civic, Artisan, Mercantile). Custom Unit Types now have access to weapon
MAJORPatch 1.0.3.33
Custom Unit Types: Wizards and Sovereign Warlords can now create custom unit types from a tab panel in the Military Window. This is done by specifying Culture, Mount, Weapons/Armor/Shield, Abilities a
MAJORPatch 1.0.3.21
Bug fixes and single minor resource site tweak. Reduced the Food and Furs resource output from Hunter's Lodges by approx. 20% Fishing Villages built on a Spices hex special will now produce 1 Spice pe
MAJORPatch 1.0.3.18
Work on custom 'mundane' unit types is still on-going, but here is an interim game update. You'll see some of the work on streamlining equipment mechanics and how they relate to unit types reflected b
MAJORPatch 1.0.3.13
The Mythos Editor has arrived! I am pretty excited about this, as it's the first part of the Editor support for custom world creation. I want to expand this to eventually cover everything the World Ge
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