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Patch Release - Version PC 1.0.55454939 (13) Now Live!
October 16, 2020by psyanotek
GamePatchNote Digest
Wizard Warfare Patch Notes — October 16, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We have released a patch containing the following features, improvements and bug fixes.
Change List:
- Feature - Auto-exploration
- Improvement (AI) - AI selects more contiguous city locations (fewer 'speculative' settlers)
- Improvement (AI) - Greater aggression and use of large armies
- Improvement (AI) - Deadlock/Stalemate avoidance in late-game
- Improvement (UI) - Notification tooltips now show more detail
- Improvement (UI) - Additional keyboard shortcuts on notification dialogs
- Improvement (UI) - Harbor, Unrest icons shown in city overlay on main map
- Improvement (UI) - Battle text shows immune/ignored/resisted damage detail
- Improvement (UI) - Battle text show applied/resisted/broken effect detail
- Improvement (UI) - Battle text shows ranged reload
- Performance - Reduced memory footprint, especially in huge late-game maps
- Bugfix - Fixed memory leak affecting huge late-game maps
- Bugfix - Fixed race condition which could cause transient phantom/missing armies on main map
- Balance - Increased special resource spawn on poor terrain
- Balance - Greater chance of prisoners from lairs
- Balance - Additional lair/unit variety - elves/dwarves/kobolds
- Balance - Removed road-to-water requirement for harbor trade routes
- Increased sound effect variety
- Various visual improvements and fixes
Please contact us at [email protected] if you have any issues.