GamePatchNote Digest
Winter Survival Patch Notes — April 17, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello Survivors!
We’ve just deployed a new update to address several issues you’ve reported. A huge thank you to everyone who has been sharing their feedback and submitting bug reports.
Here is the full list of changes in today’s patch:
Bugfixes:
- Fixed an issue where Spool in the Harbour area would not be interactable when moving more than 350 yards away from it, which would make the Motive & Escape quest uncompleteable.
- Fixed an issue where Bear Armour would mysteriously disappear from your inventory, and re-added it in case it was gone.
- Minor adjustments to Bear's behaviour, which should cause him to get stuck less often while doing his patrols.
- Fixed an issue where save sizes would duplicate multiple times when placing Decorative Bouquets, causing long load times and performance problems. This should apply retroactively, so once you load the game and save next time, the save should be smaller from that point onwards.
- Fixed an issue where you could Faint - press escape, reset your character and prevent fainting, as this could lead to bad character states or odd repeated faint loops.
- Fixed being able to get achievements that could not be attained before (Survivor Extreme, Wolf Lord, Fire is SCARY!, Level 40, 50, 60 in Survival mode. The levelling ones are also retroactive, so if you load a game where your level is proper, it should trigger.)
- Fixed an issue where some inputs would not work correctly as expected after eating a food that has an animation every second time you ate, due to wrongly giving back input contexts in a different order/priority than they were removed. (For example, after eating some food that had an animation every second time you ate, it would prevent Trolley from being able to use a handbrake when being driven or generally any keys that have multiple uses could have issues.)
Crash Fixes:
- Fixed a crash that could happen when a player tried to sprint when Fatigue just ran out.
- Fixed a crash on an animal where a Bleed from spear or trap would still try to change stats on an animal that no longer existed.
- Fixed a crash on an animal trying to reach a point that no longer existed.
- Fixed a crash on an animal trying to spawn bleeding decals on the floor on game load before its components were fully initialised.
- Fixed a crash on dismantling structures.
- Fixed various crashes related to multiple UI widgets not being cleaned up properly after they were no longer relevant. (Compass markers primarily.)
General:
- Renamed the Thatch building set to Branch to more accurately match the visuals of the building.
- Various localisation fixes.
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