GamePatchNote Digest
WeeRPG Patch Notes — June 28, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
WeeRPG Private Alpha v0.7 ships today. Your game should automatically update and the title screen will say 0.7 in the bottom right corner. You can sign up for the WeeRPG private alpha here. Keys will be issues as we expand the alpha program.
If you find issues with version 0.7, please post them in the community hub. Please note that we are only looking for major gameplay breaking bugs here - this is an alpha so many features aren't finished and game balance is not a priority in this phase!
New Features
- Ranged enemies now path better and are more threatening
- Enemies may dash away and flee when wounded
- Melee enemies may dash towards players to close distance quickly
- Enemies will now do combo attacks
- Bots path better around obstacles and by line-of-sight
- AI pathing is more performant, bots can recalculate paths more often
- Each biome now has minibosses that have a random chance of spawning
- Improved first axe attack hit range
- Implemented new game music
- Weapons with magic abilities now have a particle effect
- Added three new magic abilities
- Added three new magic weapons
Bug Fixes
- Various performance fixes
- Fixed issue where spawn animation didn't play
- Enemies get stuck in level geometry less often
Known Issues
- Game sometimes crashes when selling items, more likely to happen when playing coop
- Game sometimes crashes when unloading effects, usually happens when fighting lots of enemies
- UberCheatr test character causes major UI lag because of so many times
- Using the D-pad plays footstep sounds but doesn't move the character
- Combos occasionally malfunction, only affects broadsword
Thanks for testing the game!