GamePatchNote Digest
Wee Tanks! Patch Notes — February 11, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey tankers!
We've got a new update for you, and it's a spicy one. Version 1.2.9 brings a new difficulty mode, performance upgrades, and of course, more chaos.

Ancient Difficulty
Since too many players have completed the campaign on grandpa, we needed a difficulty that no one should be able to complete fully. So here it is, ancient difficulty.
- Enemy tank spawns? Completely random. Any tank can spawn at any time.
- Tanks with new abilities!
- Boss fights? Twice as intense. Good luck...
- Winning? Not an option. ;)
Note: you need to first finish the campaign on adult difficulty!!

* this is mission 1

Performance Boost
We've optimized the game across multiple systems, by reducing the amount of objects that cast shadows and reducing the amount of lights that cast shadows. (and some other behind the scenes stuff)
- If you've got a powerful PC – enjoy the extra smoothness.
- If you're on a potato – congratulations, the game runs better now.
- If your PC was already struggling before… well, at least it's struggling less now.

BUT WAIT, there is more!!
- Bullets will now have the color of the team instead of white or black outlines, and will also be always visible if friendly fire is TURNED ON
- Fog weather has been revamped, should be much better on the performance and also looks nicer
- Added Fog of War toggle in the map editor, allowing to make the whole map black and discover the map as you go. You can also set the view distance in the editor
- All enemy units have much shorter view distance on fog weather, so the player actually has a more fair chance of fighting back
- Pressing any key or left mouse button now resets the automatic companion timer kill bar
- AI companions now scale according to the set difficulty, they are much dumber on the lower ones. They are the same still in grandpa mode