Wayward Patch Notes — March 22, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We have a new release filled to the brim with bug fixes and some improvements/additions to the curse system. Hope you enjoy!
Bonus Promo: The Steam Spring Sale has sprung! Wayward is currently -25% off during the event. Tell your friends!
Bonus Tip: Maxing out a skill still provides attribute/stat (strength (health), dexterity (stamina), etc.) increases when using it. There's no limit on these stats; however, the higher they are, the harder they are to increase. To find out which stats increase when using a specific skill, you can open up the skill dialog (default "V") to reveal this, as long as you have increased a stat with that skill in the past.
New
Added "Warding" and "Fortune" magical properties.
Certain creatures will now damage multiple pieces of armor at a time.
Added an initial curse option to the custom game options menu.
You can now copy the current game's seed to your clipboard from within the "World Options" menu.
Improvements

The area you've explored now slowly gets chipped away into complete darkness during curse events and returns during the morning.

Drawn maps now give directions.
The milestone modifier type is now shown in the multiplayer server browser and on the pause screen.
Added some new special aberrant chance calculations in some places.
Improved performance when using "Target Hovered Tile" action slots. (Thanks Zanster!)
The "Statistician" milestone now no longer blocks guaranteed stat gains. (Thank King Smidgens!)
You can now use the protect item and rename shortcuts while hovering over equipment items.
The curse stat now shows the chance of a curse event occurring, which increases every turn based on your curse factors.
The reset milestone progress button now mentions discovery as well.
Removed the ability to create "empty" action slots which could cause several unintended/confusing issues.
Reworked void dweller AI.
The cinematic overlay effect no longer shows while the player is dead while "Disable UI Opacity" is checked.
Improved message/error when trying to drop items onto a full tile.
Added a message that states what was failed to drop or dump in the case that not all items were able to be dropped on the same tile.
Balance
Rebalanced the curse stat to make it matter for longer.
The "Sleeplessness" factor of the curse stat is now easier to keep lower. (Thanks Nameless!)
Cacti no longer continuously damage the player (but will still cause the cut status).
Void dwellers are now "fearless".
Removed most natural Void Dweller spawning.
The "Undeath" curse event now scales up a tiny bit slower. (Thanks Nameless!)
Biome-specific items are now weighted higher when learning crafts.
Curing will no longer cause overhydrating or overeating.
When re-taming golems or offering items, they will now receive the same turn bonus as when summoning.
Fire overflow events can now happen while a fire is "healthy" or higher instead of only during "raging".
Bug Fixes
Fixed many incorrect instances of player damage or trampling when standing over certain doodads, tile events or items.
Fixed several types of special spawns not being able to be aberrant.
Fixed being able to drag boats or minecarts like wheelbarrows after dumping items.
Fixed dropping items on tiles not working when "Drop Items on Feet" is enabled.
Fixed action slots being bugged when switching out items with undiscovered actions and toggling "Target Hovered Tile" on them.
Fixed some vegetative trees clipping into the player's graphic.
Fixed not being able to auto-use actions that were discovered by default and/or showing that they still needed to be used in some cases to discover them.
Fixed an item action slot icons persisting when attempting to slot an item with an action that was not applicable or discovered yet.
Fixed a hotkey issue when using binds inside of sub-item menus that would cause incorrect actions to be performed. (Thanks AI Player 2!)
Fixed certain tiles not being diggable in certain biomes. (Thanks Nobody!)
Fixed not being able to refine multiple items in a pile. (Thanks Destro!)
Fixed non-trap doodads showing a "trap" animation when getting damaged by it.
Fixed an incorrect "No room" message showing when attempting to drop an item that was already on the ground.
Fixed some cross-type duplicate affixes appearing for multiple magical properties.
Fixed being able to select a specific item to use when creating a "Craft" action slot.
Fixed the curse inspect dialog not updating properly.
Fixed the "A Wave of Life" and "A Wave of Death" curse events not being revealed when witnessing the creatures spawned by the event. (Thanks Franzi!)
Fixed cancelling/exiting action slot configuration adding weird additional actions instead of closing the drawer.
Fixed the statistician milestone modifier tooltip not displaying or updating correctly. (Thanks King Smidgens!)
Fixed altars rendering incorrectly after dumping items from them.
Fixed attempting to hover drop a single item (or one of a specific quality) from a stack always dropping all items indiscriminately.
Fixed some incorrect items being available on merchants in some biomes.
Fixed boglings having an incorrect weight when caged.
Fixed no sound being produced when moving stacked items into a container.
Fixed incorrect dropping/dumping messages when dropping onto tiles with no room.
Fixed an undefined variable showing in unable to drop messages and an incorrect verb being used in some situations.
Fixed multiple item move messages showing on some occasions.
Fixed an incorrect message saying you were unable to move items to a container even though you did. (Thanks warriorsforever482!)
Fixed some items/recipes not being properly available in the Wetlands biome.
Fixed slimes being removed sometimes without spawning a Jelly Cube when next to other slimes.
Fixed Multitasker milestone counting the wrong number of skills. (Thanks Franzi!)
Fixed items not being applicable for use when inside a protected container when its next use would break.
Fixed durability damage not updating action slot items in some cases.
Fixed stacked items not highlighting properly when crafting repeatedly. (Thanks buchecker!)
Fixed issues getting the proper damage/attack values in some cases. (Thanks Pakkun!)
Fixed "generated" mastercrafted not always having the required input items. (Thanks Andrej27!)
Fixed rare quality type items on merchants not generating the correct disassembled items. (Thanks Robin!)
Fixed jack-o'-lanterns not relighting properly. (Thanks Jazzy!)
Fixed some spelling misteaks. (Thanks Jazzy, BiG PoTaT!)
Fixed pans not being able to be disassembled after using them for pies. (Thanks buchecker!)
Fixed happiness potentially getting reduced when offering items to creatures.
Fixed not being able to copy maps with protected inksticks. (Thanks buchecker!)
Fixed a curse-related multiplayer desync.
Fixed gathering cobwebs using botany instead of tinkering. (Thanks Jazzy!)
Fixed an issue where "Custom Per Client" milestone modifiers were not working. (Thanks King Smidgens, Echora Tallit, Calligraphy!)
Fixed the "Operator" milestone including incorrect actions. (Thanks tachyon!)
Fixed some creatures being able to be pet each turn indefinitely. (Nitromaster161!)
Fixed normal quality terrain not showing magical growth speed. (Thanks King Smidgens!)
Fixed dropping items onto the current tile causing the player to move to an adjacent tile.
Fixed previously set commands not working correctly when untaming and re-taming creatures. (Thanks Putan!)
Fixed golem figures changing weight and worth after reloading the game. (Thanks kustoxv2!)
Fixed the wrong item being used in messages when entering a boat. (Thanks buchecker!)
Fixed disassemble items showing a breaking warning on low durability. (Thanks buchecker!)
Fixed "Drop Items at Feet When Facing Tile is Blocked" not working. (Thanks 0delano0!)
Fixed offal not burning into giblets first before ash. (Thanks Crows!)
Fixed an incorrect string being placed in the "Resource Gathering" help article. (Thanks Putan!)
Modding
Added modding support for "DataComponent"s, allowing you to store any serialisable data on any entity, strongly-typed.
Mods
Added support for modifying all curse system data.
Fixed not being able to add or modify stat potency magical properties on items.
Fixed teleporting not updating audio positioning.