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patch 0.9.3.04
August 1, 2023by Allogonist
GamePatchNote Digest
Wayward Terran Frontier: Zero Falls Patch Notes — August 1, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Working on some big things behind the scenes. Hopefully announcement soon. In the meantime here is a bugfix patch that includes a lot of small changes accumulated over a long period.
- your crew will no longer follow you on the in-station fast transport network if they are set to hold position
- fixed a bug where logistics rooms would not rotate their animation to match the module animation
- you can no longer collide with asteroids while in travel drive. Realism be damned, I've never seen a new player pick up the game without immediately killing themselves in travel drive somehow.
- you can now use the scroll wheel to change mini-map scale in ship exterior view
- added tooltip description for tractor field modules
- tooltip base elements made to scale properly with UI scale
- tooltip resource mode made to scale properly with UI scale
- tooltip small stats made to scale properly with UI scale
- tooltip resource element made to scale properly with UI scale
- tooltip screen placement made to scale properly with UI scale so that tooltips do not render off of the screen
- AI crew will only search for tiles to repair if they have a repair gun
- AI crew will only search for fires to extinguish if they have a fire extinguisher
- all projectile turret magazine sizes increased by 300%
- all turret attack speeds reduced
- buffed the max energy use rate of shield emitters which means they can produce shields faster
- buffed the efficiency of shield emitter energy use so that they produce more shields for the energy that they consume
- doubled the lifespan of shards produced by flak shells
- significantly buffed the damage dealt by mining charges of all sizes
- fixed a bugged ore type that had a negative yield
- reduced the bullet velocity of all mining charges to make sure they still suck for damaging ships
- added a tier 1 shield emitter
- fixed a bug with mouse pointer location calculation on the universe map
- universe map biome tooltip no longer overlaps mouse coordinate output
- fixed a bug with a quest that could crash while loading the game
- fixed: quests were crashing the game because quest debugging was left on because last time I uploaded a patch I didn't give a fuck
- fixed a crash with conduit pathing on the ship design caused (most likely) by a ship with insufficient padding around the outside of the design
- the ships that kill you in the first tutorial now spawn faster
- changed how mouse scrolling and selection works in the station overview UI
- renamed the header for the station overview UI so people know they can teleport from it