Warside News — April 30, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
There were a few extra features we intended to include in the 1.6 Creators' Update, but they didn't quite make it. This patch adds the final few and fixes issues reported since then.
New Features
We've added a new Mission Browser to the editor. This replaces the previous "file picker" style popups with something friendlier. The new UI is fully controller-compatible and offers more options directly from the mission list.

The browser will search common locations, but if you had previous maps in a custom folder, you will need to copy them to your game directory if they are no longer found.
New missions created via the Editor will be automatically cloud-saved. This prevents you from losing your missions if you have computer issues, but also means you can seamlessly switch between desktop and Steam Deck for editing, and all your in-progress missions will be synced.
There is a new Resize Map window, with a real-time preview of the changes, and full controller support. This now means every part of the editor is usable via controller or Steam Deck.
Other improvements include:
Added an option to lock the cursor to the window when using windowed mode. It is disabled by default and will do nothing in other modes.
Modified AI build priority to make it seem less like it's "giving up" when it's actually saving for a more expensive unit. It will now be more likely to build a cheaper unit if it means survival.
Updated how UI sounds are handled to slightly lower loading times on some systems.
Improved readability of team indicators when configuring skirmish missions. They now have more room and overlap less.
Improved the readability of the Skirmish Browser by adding a different background for the button of the selected mission.
Improved controller support when navigating the Skirmish Browser.
There's also been a lot of "behind the scenes" changes around how we load and parse game data to help prepare for our console launches. We've already tested extensively, but if you notice any new issues, please report them so we can fix them quickly.
Bug Fixes
Fixed pathfinding bug where units could not be loaded onto an LCAC if it was surrounded by allied units.
Fixed an issue rendering CJK fonts that caused them to be pixelated (regression).
Fixed the main menu's footer being cropped on 1600x900 displays (regression).
Fixed the game screen not always updating the position of UI elements after a resolution change (such as the turn timer or the cursor info box).
Fixed our automatic crash logging, which was broken as part of the 1.6 work (regression).
Fixed map-name search for community maps, which did not always return all matches.
Fixed bug where players with an idle direction of left would have ships and planes moving backward in the Shipyard and Airport preview (mostly affected custom matches and multiplayer).
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