WARMA Patch Notes — December 13, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

We present to your attention the world's first fully synchronized soft body physics for vehicles!
The idea and development of this system began long before Alpha 0.3 was released for testing.
The main goal was to make the physics of soft bodies optimized and easy to integrate!


We have written our own soft body physics for multiplayer with vehicle damage data saved on the server! This is a high-performance optimized physics that runs on multithreading!
1. Deformation of the entire vehicle body.
2. Loss of vehicle parts.
3. Breaking the Windows of the vehicle.
4. Loss of the vehicle engine.
5. The loss of the vehicle's wheels.
6. Render scratches in the body (optimized).
7. Fast recovery of the vehicle.
8. Full synchronization and saving of data on the server.
9. Small data packets: 60 sync points per collision.

We remind you that to get to the alpha test, you need to select beta versions> alpha test in the tab.
The world map is temporary, downloaded from the hosting to your computer in the cache memory.