Warlander
Patch notes · News · Live player count
About
Wreak your path of vengeance in a procedurally generated dark fantasy world, with a unique take on stamina-based combat. Battle in arenas with interactive environment, where every run will be one of a kind. Experience a variety of abilities and power-ups, along with permadeath. Slice, Die, Repeat.
Media Gallery(17)
Patch Notes & Announcements(33)
MINORLast message from the Forest
Hi all, Warlander is in process of being removed from the sales on the Steam store. So this is your last chance to obtain a copy! Owners will be able to download and play the game after the removal, a
MINORBlessing is upon us!
Hello everyone, As we promised, update 1.1.0 is here. Here is the list of changes: - Fixing bug where permanently unlocked abilities were lost upon quitting the game - Adding option to invert Y-Axis,
MINOROld God's blessing
Hi everyone, With Warlander's launch, some of you pointed out several issues that were interfering with the game experience. We are working to resolve them, and we believe that the update will be read
MINORThe Forest is Alive!
Rejoice, fellow combatants! Warlander is live - you can buy it on Steam for 15USD/EUR. With wise words of Hattori Hanzo, we'll leave you to carve your own glory in the world of Warlander. "Revenge is
MINORThe Day before the Awakening
Hello everyone! After years of handling broken armor, swords without batteries and extra arms, legs or heads, we are almost there. Only a day stands before you and the path of destruction and slicing
MINOROld God calls you...
Brave warriors, The awakening of the Forest is not complete without the Old God speaking to its worshipers and enemies alike. Last night, in dreams of friends and foes, a cryptic and foreshadowing mes
MINORWarlander devblog #22: The Forest awakens!
Hello everybody! Following the months of silence, the Forest comes back to life – slowly, but surely. Our team spent this time working hard to finish the development of Warlander. Swords were crafted,
MINORMerry Christmas!
Hello everyone, CDG team wish you all Merry Christmas and we hope you'll spend the holidays in a cozy atmosphere, surrounded by friendly faces and cheerful characters. Just like our little friend in t
MINORWarlander Devblog #21: All Hallows’ Eve
Salutations to all! Our team at Clock Drive Games is hard at work on this blessed day - from fine-tuning the combat and AI of enemies to creating stunning arenas where you can slice and dice and drawi
MINORWarlander Devblog #20: Untold Tales and New Stories
Greetings all! Ever since the announcement of Warlander's genre shift from an action-adventure to a roguelike game, people from our community have been posing a question - what impact has this had on
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