GamePatchNote Digest
Warbox Patch Notes — March 1, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
DISCLAIMER
There are some things you may find in this update that are unfinished. You may notice a lot of gear clipping and wounds not showing up on certain body parts. This is because I need to update every clothing and gear model to support this system. These things will take time.
ENGINE
Updated to Unreal Engine 5.4
NEW CONTENT
- Added Skinned Decal Wound System

- Added New Gloves

- Added New Boonie Hat model + variants
- Added 2 New Pairs of Boots
- Improved Third Person Prone animation pose
- Significantly reduced character clipping when character is prone

- Improved Third Person "Pistol" Animations
- Improved Third Person "Pistol Grip Rifle" Animations
- Improved Third Person "Rifle Grip" Animations


- Added Medic Base Animations
- Improved Customization Menu Animations
- Improved TQ Leg animations
OPTIMIZATION
- Reduced Component count on Character Pawns
- Removed Render Target Wound System
- Removed Fire particle components from character pawns
BUGFIXES
- Fixed AI Cover logic bunch up
- Fixed RPG showing up in medical customization
- Fixed Spawn Menu Font color
- Fixed AI moving while doing medical animations
- Reduced Foot clipping while prone
- Fixed M4 Attachments floating after AI drops weapon
- Fixed some Customization Weapon Display animations
- Fixed Deagle hand positioning

- Fixed IHPS Helmet version selection
- Fixed White box in customization menu
- Fixed Image sizing on Combat Boots in Menu