GamePatchNote Digest
Warbox Patch Notes — December 26, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Still solving issues related to game size and the packaging process. Please bear with me.
This is the first update that has been packaged by my Main PC now that I am back from the military. File transfer and sync issues were a big problem for me so new bugs may be present, but this update was necessary to assess the damage.
NEW CONTENT
- Added RPG-7
- Added M4A1
- Added Lungs now uses Nanite
- Added Heart now uses Nanite
- Added Brain now uses Nanite
- Added Skull now uses Nanite
- Added FP Prone movement animation
- Added Shrapnel simulation (HEAVY WORK IN PROGRESS)
- Added reworked head gore
NEW CHANGES
- Added Organ system
Characters hit in the heart or brain will die immediately. Characters can be hit in the head but will be unconscious if they survive. Characters hit in the lungs will immediately be knocked down. System is still early work in progress. - Reworked and Improved Weapon Customization
- Reworked and Improved Customization Menu UI
Keep in mind a lot is unfinished - Ragdolls a little more active before death
OPTIMIZATION
- Reduced reference calls in movement system
- Testing more performant bleed particles
- Fixed a few performance issues in main menu
- Internal Organs now use Nanite
BUGFIXES
- Fixed Combat Jacket Multilayer Wounds
- Fixed AI shooting while knocked down
- Fixed Remington870 ADS
- Fixed AKMS Aim Center
- Fixed Bullet Impact decals on environment
- Fixed Customize item low poly LOD
- Fixed Head gore always rendering
- Fixed TP M4 Finger pose animation
- Fixed BlackMeadow faction helmet using wrong texture
- Fixed MICH Helmet scaling to fit character
- Fixed Multilayer holes in clothing
- Fixed Crye Combat Shirt fitment and clipping issues
KNOWN BUGS
Only customizable weapon is now the M4A1. I still need time to go through and update each weapon.