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Zero Week update
October 19, 2019by BadGames.OK
GamePatchNote Digest
Vugluskr: Zombie Rampage Patch Notes — October 19, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone.
I spent some time implementing the first game update basing on received feedback(YT, curators).
- Shooting range increased (Ak/M4) ~ +150%;
- The player camera switched from third-person to the first-person view during traveling at ZIP line and vice versa;
- Added recoil at all weapons;
- Added muzzle flashlight in addition to existing particle system for (AK/M4);
- Level 01 design minor changes to gracefully introduce SWAT dialog mechanic - too many players skip it, just because it's not obvious - not receive additional crystals and is lead to frustration later on at last unlockable ZIP-line;
- Level 04 minor tweak near first ZIP-line;
- Player slowing down walking speed when reloading a weapon (more realistic move);
- Still no jump, yup just like in latest 'God-of-war';
- New popup with 4 variants of text, when player interact with un-lockable door(some players was confused);
- Damage splash widget returned back(only when player armor < 0) - so players without sound/headphones;
- Fixed few typo mistakes in the bad ending;
- M4-related achievement now acts immediately (no at the end of the level);
- All available textures boosted to the highest resolution (up to 2K in some cases);
- Post-processing filters adjusted/added to all levels - picture became more interesting, but the game now requires more or less modern GPU (now it's the main bottleneck for decent frame rate);
P.S. If you find some mistakes at in-game dairies text - please let me know.
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Thank you.
Sergey R.