Voxel Turf News — April 10, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Patch Notes
This patch adds two features - firstly added a Moon Biome option for the map generation.

Secondly you can now remove captured bandit bases from the map with the "Raze Bandit Base" button. This will convert it to an empty lot, but level up a nearby bandit base.

In terms of bug fixes I have hopefully fixed the fix of the fix of the "Exit To Menu" freeze bug I have also upgraded the crash logger so it can properly log crashes outside of the main thread
Turf 2 News
Turf 2 is in the works. Join the the discord and follow the #dev-log channel for updates. I am also posting my git log on the #git-log channel
Voxel Turf Soundtrack
I have uploaded the game soundtrack onto Youtube for you to enjoy:
Full Change Log
VERSION 1.9.7 - 09/04/26
===========
- - Added Moon biome mapsVERSION 1.9.6 - 08/04/26
===========
- - You can now Raze captured bandit bases. This will convert it to a vacant lot and level up the nearest bandit base
- - Razing bandit bases is a game rule that can be disabled at game start (is enabled by default)
VERSION 1.9.5 - 25/09/25
===========
- - Specualtive fixes of "exit to menu" infinite hanging. Fix 1: Eliminate race condition when server main thread might shutdown before server network thread sends "I am shutting down" message to client. Fix 2: When the client receives the "I am shutting down" message from the server, it now spawns a delayed kill thread before calling ".join()" on the server process. If a 5 second timer is exceeded while join'ing, then the delayed kill thread will kill the server process directly. If the server process .join()'s successfully then the delayed kill thread is disarmed.
- - The server will now send text status messages to the client when saving and shutting down. The client will now print a message if the server was shutdown cleanly (through join) or killed (through the delayed kill thread).
VERSION 1.9.4
===========
- - Upgraded crash logging by porting Turf 2's crash logger into Voxel Turf. Fixed crash loggers not creating logs at all + not creating logs for crashes in child threads
- - Fixed a bunch of compiler warnings