Community Update 12/6/2017
Virtual Space Patch Notes — December 6, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everyone,
Virtual Space Dev team here, just wanted to give you guys an update on what's going on with our development and progress.
First one is regarding our crash, yes the issue both you and us having been pulling our hair out over for the past month or so with. It's a mix bag of different crashes, we identified some and patched them; found some work around and posted in the FAQ section for others; and there's more that we still don't know how or why it happened, but we're working hard on trying to replicate and fix them. A big thanks for all of our users who reached out to us with support, information and even their own work around for the crashes. Your help and support is much appreciated!
Regarding our feature updates, we have a few feature request from users in addition to what's on our road-map. VR controller support will be added next, with UI revamp following after that. We're thinking of adding dynamic lighting for theater mode as requested by a few users, but due to the nature of how we built the theater, it's a bit tricky to do. We're also looking to update to Unreal Engine 4.18 or 4.19 if it comes out before the end of the year. The updated engine will give a nice boost to our video playback performance and should fix some of the crash issues as well. Expansion to the list of video websites that we support VR Smart Streaming is underway. A link will be posted soon with a list of websites that we currently support. These are the update for now, major feature updates like splitting up the windows into their own space/panels and such are still in the design stage, so I won't talk about it here.
Finally about our upcoming patches, we've made a bunch of small patches to fix/improve our functionalities. There's currently some issues with the mouse and some users reported crash issues with multi-monitor setup, so we're looking into patching those up in the upcoming few days.
That's it for now, please look forward to the updates coming up :)