Violet Wisteria
Patch notes · News · Live player count
About
90s style platformer with a completely unique attack system. Slash your way through 8 stages of pure skills-based platforming.
Media Gallery(6)
Detailed
Violet Wisteria sees the return of Japanese style 80s and 90s fantasy platformers as you take control of Wisteria Asagiri to save not only Earth but the Higher Realm and Under-Realms as well. Master the 3 color attack system to overcome a myriad of obstacles and enemies. Travel across multiple dimensions to thwart the wizard Maskandes' sinister plot. With presentation inspired by heroine platformers like Valis and Alisia Dragoon, and gameplay influenced by classics like Silhouette Mirage and Ikaruga, only the most determined will be able to see the heart wrenching finale. Violet Wisteria's claim to fame is its tri-color attack gimmick, which can be likened to rock-scissors-paper but with colors instead of symbols. Wisteria can execute three different colored sword attacks, and enemies appear at random in palette swaps of the same three colors. Learning to use the correct color attack against the correct color enemy is key to progressing, and stage obstacles will also require using this attack system in a variety of ways. This isn't a game where you can just start mashing buttons and perform melee combos, it requires precision and quick judgements. With 8 stages of carefully crafted platforming and intricate boss fights, Violet Wisteria will present just the right challenge for those looking for a fresh take on a tried and true genre. Immerse yourself in the 16 bit aesthetic and remember a time when video games were pure magic.
Patch Notes & Announcements(5)
MINORViolet Wisteria patch #2
Some small but significant adjustments that should improve playability. - Changed the hitbox on the running animation so that it should be easier to jump off ledges without falling (not coyote time th
MINORUpdate 2/24/2023
Fixed a few bugs and also added some functionality. The main changes are as follows. - Players can now choose what stage to start from when playing on Practice mode, up to the last stage you've reache
MAJORDemo Version 2.0 now available
After receiving a lot of feedback that the first demo was much too hard, I've reworked some of the stage design and added features that will hopefully bring the challenge down significantly. Some new
MAJORDemo update ver. 1.02
This update fixes a few small bugs that weren't game breaking for the most part but noticeable once you found them. - Infinite magic bug fixed - No longer crashes when entering special mode - Fixed bu
MAJORDemo update ver 1.01
I made some very small adjustments before Steam sends out the list of demos to the press for the upcoming Steam Next Fest. - Renamed difficulty modes to "hypereasy" and "ultrahard" - The easier diffic
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