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Patch Notes #5 - Oct 5th, 2020
October 5, 2020by naZg(abe)
GamePatchNote Digest
Vectromirror 0™ Patch Notes — October 5, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Dear Test Subjects,
First and foremost, thank you for playing our game.
Version: 0.890
What’s New
Speedrun Timer Options
Inside the Main Menu, under Options, players can enable the “Timer Options”, which allows players to have an in-game timer.
- The timer will be present throughout the levels, providing feedback in real-time.
- When enabled, the Main Menu will keep track of your Total Time, as well as per level.
- After your first run with the timer, it will keep track of your best run, as well as your last run, so players can have the feedback on which levels they need to improve.
- Only full playthroughs will update the Total Time.
New Vectromirror™ Endgame Reward
Our full game, Vectromirror™ is releasing October 13th, 2020. We’ve added a special endgame reward to those able to beat Vectromirror 0™.
- We’ve added something special to the endgame after the final level.
Visual Improvements
Level 2
- In the last room of the level, the hazard area received some improvements.
- Added frame around the entire area.
- Minor improvements to materials and walls, to improve aesthetics.
Please let us know your thoughts in our Discord server. If you are looking for a place to chat about the game and join other speedruns, that’s the place!
To remain up-to-date with news from Vectromirror, engage us here:
Official Website
Facebook
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InstagramHave fun!
The Vectromirror Initiative
- In the last room of the level, the hazard area received some improvements.