Update v0.3.1-beta.2 | Available on Experimental
Vectorio Patch Notes — May 23, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone!
A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
How to opt into experimental:
Locate Vectorio in your Steam library
Right click and go to "properties"
Find the "betas" branch
Using the dropdown, select "Experimental"
Experimental Info:
Testing Cycle: ~2 weeks
Experimental Saves: Disabled
Backwards Compatible: Up to v0.3.0
Update Type: Experimental Patch
Contains Spoilers: Yes
Questions? Comments? Concerns? Let me know below or on our Discord server:
Patch Notes
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
QUALITY OF LIFE:
Added a range display to the Status Chamber to help visualize the enemy spawn range
Updated the "Close" button on the Discovered pop-up to always show immediately
Skipping the tutorial now unlocks all discoveries, and no longer plays them
BALANCE CHANGES:
Increased the number of hives in the starting area of the Abyss from 1 to 3
Increased spawn chance on Status Chambers from 10% to 20%
Changed Marksman cost from 10 Stabilized Flux to 10 Stabilized Hex
BUG FIXES:
Fixed resource painter tool from showing up in the palette designer
Fixed filter bug caused by legacy unlock conditions, making it impossible to take certain resources out of the hub or pickup certain resources from shared containers
Fixed the Hex Spawn recipe from outputting Stabilized Nitrium
Fixed heat level UI from collapsing on itself, making it unreadable
Fixed delayed entity destruction on outposts; destroying the core is now instant
KNOWN ISSUES:
Bullets sometimes enter a state of limbo when hitting a hive; I may have fixed this by adding a secondary guard to the collision state, but it is unconfirmed as I have been unable to produce this bug in the editor.
Faction switching is enabled, will be disabled in the next build.