VAIL News — June 5, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
GENERAL CHANGES
NOTE: Some of these changes were already introduced in previous updates where we had not written patch notes yet.
Added back the weapon dispenser in the armory. Added a barrier that prevents Extraction guns from mixing with weapon dispenser guns.
Completely remade the Daily GEL Rewards. Claiming the rewards should work more reliably and the streak feature actually works now.
Organized Extraction missions into three categories to ensure there’s always some easier missions alongside harder missions
Added new Extraction mission variants
Excluded ammo and sights counting towards stash limit
Adjusted Ranked Artifact matchmaking rules
Buffed STF-12: decreased spread and increased headshot damage
Reimplemented a fix for impersonating other accounts. We had removed this temporarily as it was causing issues with matchmaking. That is now fixed and the impersonation fix has been re-added.
Fixed Colonist wired having the “Controller” on both hands instead of on one as originally intended
Fixed a game ending early when a last player on a team leaves for FFA and OTC
Fixed the draw screen appearing in Social Hub and other modes when one player is left in the server
Fixed purchasing skill points failing when purchasing more than 1
Fixed an edge case in the home that caused duplicate items to appear
Fixed a few out of bounds exploits in Citadel
Fixed an out of bounds exploit in Kiiro
Fixed an out of bounds exploit in SKZ_Cliffside
Fixed various crashes
Added misc. optimizations across several maps
AEXLAB