Version 1.0.1d (The Skill Tree Update)
Unworthy News — June 8, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello again all. Apologies for the frequent updates, but I've just been monitoring streamers and looking at comments everyone has been making. Although I don't always agree with everything that's suggested, I always look into what's being said and tend to re-evaluate my original decisions. One thing that has been brought up frequently is the skill tree system. There have been two primary grievances with the way the system is now.
- It is ridiculously difficult to purchase skills later in game. This is due to the very aggressive inflation of Sin cost for the skills.
- Some skills are exceptionally underwhelming in later game (i.e. Tainted Blades).
So... I've tried to address both of these issues. Although I still don't want players to be able to suddenly purchase all of the skills in their first playthrough, I do want them to be accessible. I have reduced the expense of purchasing skills later in the game, but the costs are significant. The NG+ enemies now drop WAY more Sin. These two changes together should make it possible for players to max out their skill tree by NG+++. Also... I noticed that enemies were not scaling properly in NG+ (it was considerably easier) so... expect a much heftier challenge in NG+ now.
The skills that had fixed stats have now been changed to be dependent on Character level. This is a change that will make skills like Tainted Blades basically have the same impact as before on your first playthrough, but will allow them to remain relevant in NG+ and beyond.
That is all for now. Yes! I am working on a weapon swap wheel, and yes I will be updating the GOG build as soon as I can. Cheers! :)