UNPLUGGED
Patch notes · News · Live player count
About
UNPLUGGED is an indie beat 'em up game. with very satisfying skill sets and abilities to unlock and use during combat. the gameplay includes both melee and ranged types of combat.it's up to you how to defeat your enemies and apply those techniques.
Media Gallery(7)
Detailed
UNPLUGGED is an indie beat 'em up game. with very satisfying skill sets and abilities to unlock and use during combat. the gameplay includes both melee and ranged types of combat.depicting a dystopian futuristic world in which the only way to live is to rent your mind to be exploited by the system in Cyberspace used for mining XCOIN, the only currency worldwide. there are of course illegal activities and people trying to Unplug.UNPLUGGED is a quest for redemption from The System Of Control.Join me on DiscordFeatures● Beautiful graphics fully hand-drawn animated ● unlockable combating skills for both melees and ranged ● Classic gameplay enhanced with brand-new combat moves● YEAH! It's Beat 'em UP
Patch Notes & Announcements(5)
MAJORUPDATE : Patch 1.1.2
HOT-FIX: fixed something unexpected that happened on the leaderboard please help me improve the experience of UNPLUGGED with your precious feedback... I really appreciate your support and of course pa
MAJORUPDATE : Patch 1.1.2
HOT-FIX: fixed something unexpected that happened on the leaderboard please help me improve the experience of UNPLUGGED with your precious feedback... I really appreciate your support and of course pa
MAJORUPDATE: Patch 1.1.1
hey everyone! here's a quick update fixing a bunch of minor issues. These changes: Fixed some issues with the leaderboard not being loaded. Some UI improvements. Fixed the bug that caused leaderboard
MINORLet the rivalry begin.
update patch V1.1.0 Here's a list of stuff that's been added to the game on this update patch: -brand new Arcade mode, supporting the Steam Leaderboard (what I am most excited about) 9 brand new Steam
MINORHere it begins
phew! It’s been a wild ride so far, last year I started my journey towards what I always wanted to do, making games, so I started. Like any meaningful endeavor, the path never was straight nor was eas
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