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Patch: Gameplay, UI, visual changes
November 25, 2020by Antishyr
GamePatchNote Digest
Undungeon Arena Patch Notes — November 25, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Undungeon Arena patch is now live.
The full list of changes:
GENERAL
- New tutorial area added to the H.U.B.;
- The save point before the arena fight was moved. Now the game is saved after the trade;
- Traders' inventory for the first and second arena updated;
- All items now have up to two random white runes (damage or HP);
PLAYABLE CHARACTERS
- Void and Marduk balancing changes;
- Improved Void melee attack colliders;
UI/UX
- Auto-equip function added to newly obtained items;
- Tutorials are now "On" by default;
- First arena master quest updated, now it's mandatory. You need to buy Nox and Force I rune;
- "Auto" button added to Barter UI. It will place resources automatically for you; that should speed up the trading process;
- Inventory and trader UI updated;
- Initial arena rewards increased on the first and second arenas;
- The current quest objective is now displayed on the main HUD;
- New damage radius indicators added;
PROJECTILES
- Throw pivot for quick items position updated;
- All bomb colliders updated to more accurately represent the explosion zone;
- Trails added to projectiles;
PERFORMANCE / BUGS
- Post effects disabled: this should improve performance on lower end PCs;
- Lots of bug fixes.
Please, update your game.
