GamePatchNote Digest
Turbo Sliders Unlimited Patch Notes — March 21, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Added command '/forcevehicle' alias '/fv', forces vehicle for the next event, either by player name or start position(s)
- Forced vehicle must be choosable, AI must also have lines for it - vehicle can be given by name or choosable index
- '/fv Player Sporty' forces Player to have Sporty in the next event (assuming it is choosable, AI must have lines)
- '/fv /pos 1 1' forces player starting from P1 to have the first choosable vehicle, '/fv /pos 1-5 1' does the same for first five
- '/fv /pos 1-20+4 Drifty' makes every fourth player have Drifty in the next event
- '/pos' can be omitted, but it is recommended to use it in case there are players with numbers as names
- '/fv' shows the forced vehicles, '/fv /clear' clears them
- Forced vehicle must be choosable, AI must also have lines for it - vehicle can be given by name or choosable index
- Added commands '/limitmissiles' alias '/lm' and '/limitboosters' alias '/lb', to limit missiles for player, car or position(s)
- '/lm Player 0' makes Player not have missiles in the next event
- '/lb /pos 1-5 0' makes the first five players not have boosters ('/pos' optional but recommended)
- '/lm /veh Sporty 2' makes Sporty drivers not have more than 2 missiles ('/veh' optional but recommended)
- '/lm' or '/lb' show limits, cleared with '/clear'
- '/lm Player 0' makes Player not have missiles in the next event
- Added command '/who /ai' to list the current AI players (may still change when the event starts if AI settings changed)
- Added the possibility to record session archives, saving settings and stats for all events (under Settings/Recording)
- Admin can replay an archived session, either by using a button at Session Init or by command /loadsession (alias /session)
- Replaying a session recorded by host means replaying the same levels with the same event settings, vehicles and AI settings
- Client session archives don't contain all settings, most notably AI settings are missing
- To prepare a session to be played later, you can record a session by changing settings and skipping the actual events
- It is possible to add event specific /broadcast, /fv, /lb and /lm commands to the session archive (under Event/Special)
- Replaying a session recorded by host means replaying the same levels with the same event settings, vehicles and AI settings
- An audio cue is now played when a missile is ready to be launched (if only one local player or activated in Playback Settings)
- Missile Initial Load Time can now be given as seconds, too, allowing much longer times (if value over 100)
- Remote admins: Levels and vehicles you don't yet have are now shown last in the selectors (with the default order)
- Level Editor: Added a second blank road texture to be usable for roads (with a unique changeable color)
- AI Editor: It is now possible to save and load AI Group and AI Player properties as json
- Camera FOV can now be set to be extremely low (1 deg) - meant for special free camera screenshots
- Shortcut obstacle y coordinates are now better if there is an obstacle in the start position
- Event type or lap count is now shown just before start, too
- Miscellaneous other minor fixes and improvements