Tunguska 2: Whitefall Dev Progress Update
Tunguska: The Visitation - Final Cut Patch Notes — April 2, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone,
Hope you are doing great! It's been a while since I updated you on the dev progress of Tunguska 2: Whitefall. In the past several weeks I went through a quite stressful medical situation with both myself and my family, but I'm happy that things are getting better now.
I still managed to make some progress. I was revamping the save game system to accommodate the transition from normal game world to the Whitefall state, which involves a lot of tricky state updates and preserving the right data, and the coding logic behind all this was a mess to figure out. I also built a set of underground cellars for the rural map, which needs a lot of them so that you can easily find shelters to survive the Whitefall transition.
I'm also happy to say that I have finally finished writing the main story and was quite satisfied with it - multiple endings, early hooks, big decisions, emotional connections, and the whole shabang! Also, as part of it, I have also decided the story segment to be included for the demo.
Next step? I'm building out some character models for the main quest and will start building a couple of small starter maps, write dialogues, and demo quests. Too bad I don't have any pretty images to share for all these under-the-hood work, but hopefully soon there will be eye (or maybe even ear!) candies :)
Thank you for riding along with me on this journey!