GamePatchNote Digest
TumbleSeed Patch Notes — May 26, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello tumblers! First we want to thank you for playing, it's been a blast for us to see everyone making their way up the mountain. Here are the patch notes for version 1.02:
Balance Tweaks:
- Flood use cost increased to 5 crystals
- Longspore use cost decreased to 2 from 3
- Starpower use cost decreased to 1 from 2
- Bounceberry use cost decreased to 0 from 1
- Bounceberry launch height increased
- Vampire aura gives you number of quarter hearts commensurate with enemy health (e.g. killing an enemy with 3 health grants 3 quarter hearts instead of 1)
- Squash plant time doubled
- Forest follow flyer, grubs, spinning blade, and little random-wandering spiders all die upon dealing damage now
- Hole bomb monster now hurts enemies
- Add warning radius around hole bomb monster
- Increase timer on sharpshooter and race challenges by 3 seconds
- Projectile auras no longer affect enemy projectiles
- Added invulnerability frames after coming out of a checkpoint
- Reduce duration of bomb explosion damage
Bug Fixes:
- Fix softlock triggered by opening loadout UI on a specific frame of the falling-in-hole animation
- Fix bug where opening loadout while inside an enemy caused repeated damage upon landing on the vine
- Deadzone settings persist between plays
- Sprites on the side walls should no longer ever overlap the playfield
- Death counter now counts above 100 deaths
- Avalanche behaves properly in seed test chamber now
- Cauldron disables properly when moving too far away from it
- Poison always properly retracts to the plant now
- Remove chance of being launched into a building upon entering the desert camp
- Boss projectiles now respond properly to shield seed power
- Purple flying shooter from jungle no longer shoots you from offscreen
- Having shield and reflect simultaneously responds properly to projectiles now
- Final achievement properly triggers now
- Bomb collider behaves properly if you fall in a hole during its explosion now
- Star power investment progress no longer persists outside of seed test chamber
- Force proper seed power in test chamber when entering chamber of already-owned seed power
Misc:
- Added sound to emphasize that sharpshooter and race challenge are timed
- Changed projectile colors for projectiles affected by poison or homing auras