Tumblefire Patch Notes — March 4, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone,
We've been heads-down on a bunch of improvements since the last update. Here's what's new:
Gameplay
Wire stealth system end-to-end: NPCs findable, player registered, detection live
Fire & Destruction
Fix particle clumping by distributing emitters across object footprint
Enhance fire effects, fix weapon fire triggers, add NPC panic animation
Fix destruction timing: props linger briefly, buildings clean up faster
Wire Dust Creek end-to-end: chaos objective, summary stats, score reset
Rebuild fire system: LOD-based scale, EffectBlocks visuals, chaos score
World & Environment
Fix skill tree spending; improve Dust Creek interaction feedback
Co-Op & Multiplayer
Add co-op entry point to main menu; delete dead summary screen duplicate
Bug Fixes
Fix critical game loop bugs and remove out-of-scope systems
Fix three runtime errors/warnings from gameplay logs
Thanks for playing Tumblefire and for all the feedback, it genuinely shapes where this game goes next. If you run into anything weird, drop us a line in the community hub or on Discord. We read everything.
- David McHale (HeartCoded) & the Lost Rabbit Digital team
Build f0f4cef · Full changelog on GitHub