Trapped Souls Patch Notes — March 19, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone! For quite a long time, I haven't released any updates or worked on my games because I'm going through difficult challenges related to the war. But I will not give up, and I will finish Trapped Souls. Recently I returned to game dev. Thank you all for your support!
Trapped Souls Beta is here!
New game plus
After the final cut scene, the story starts from the beginning but this time the enemies will be stronger and the traps more deadly. You will get more gold and experience, and the loot will drop with higher level.

Achievements
Added 22 achievements to the game
Reworked save system
Now the story progress is tied to the character. After you update the game the story progress will be erased but the character progress will remain.
Improved final battle
Improved sounds
Improved the final stage, increased speed and attack radius. Also added a thunder aura line.
Improved platforming stage

Added a lot of gold after defeating the boss (Yes, you can collect all that gold)

Added an additional platforming challenge that can randomly appear in platforming challenges of level 2-3

Added text to the book
Improved the text of the most expensive book
Weaker progression of dodge roll stamina cost and attack stamina cost costs per hit in the item leveling formula
Fixed the appearance of the player in the final execution scene
Added on time entry library to make the cat's reading progress faster
Added mute music button
Autofocus on gamepad selects target faster
Fixed bug on destroy crates planks was invisible
New main menu
Reworked text on the beginning of the game