Tower of Kalemonvo Patch Notes — May 13, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
we're back
and this time, i brought someone with me

GREGOR, the Skeleton Chopper, is an alternate skin and voice-set for those who have beaten the game. guide him to the top of the tower, and perhaps dare venture with him into the depths of NG+...
with him comes some additional changes that are long overdue. so let's get into it!
Movement:
-Changed the Navigation/Pathfinding system. This prevents instances where the path generation messes up near doors in the first two floors, which would prevent movement. This change applies retroactively to your saves!
-Prevent chests from spawning in some chokepoint areas in the Halls of Pain
-Fixed issue where a player would prevent proper interaction with a world object like the Alchemy Table or Enchanter's Lifeblood by being in front of it and 'tanking' the mouse click meant for the world object. In short, if you clicked the object with an item in your hands but the player was in the way, the game would interpret it as you clicking the player instead of wanting to click the object - now the game will behave as if you meant to click the object.
Saving/Loading:
-Fixed save error when loading from Armory, where the optimizer script would freeze under certain conditions.
Uniques:
-Fixed Jono's Candleflame not applying it's +DMG buff to Combustion
-Buffed some items, most notably the Grim Reaper Scythe and the Smiter Club
Spells:
-Fixed error with Phantomize when the character was Poisoned/Frozen where the visuals wouldn't update properly upon casting.
-Fixed a bug where assigning spells to the Spellwheel would sometimes fail due to deselecting a spell (through hotkeys) before assignment.
Misc. :
-Fixed inventory icons incorrectly changing size when dropping certain equipped item types
-Fixed errors with Staff objects sometimes not being properly tagged as Golden Goblin items
-Fixed errors with Athanasi's bow animations
-Fixed error with using Reflect Projectile on Goats sometimes being messy when used by a certain unique shield
-Fixed Bardiche's requirements
lastly, the game's on sale! 30% off for the whole week, tell your skeleton loving friends!
see you next time and all the best,
-osur