GamePatchNote Digest
Tower Dominion News — April 22, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Commanders! 🫡
🛰️ A new update is rolling out across the front lines and it focuses on improving the challenge where it matters most.
Following your field reports, Endless mode has been recalibrated to escalate more consistently. Many of you proved capable of pushing deep into new levels without resistance after conquering standard operations.
♾️That will change with this update: The overall difficulty remains the same, but the progression will be faster. This will allow everyone to better experience the thrill of Endless mode. Expect the pressure to rise earlier, with more meaningful decisions from the outset.
🧮At the same time, we’ve conducted a broad rebalancing pass across key systems and defenses. Whether you rely on precision firepower or layered defenses, coordination and tactical planning should now deliver even more gratifying results.
🗨️These adjustments are driven directly by your feedback and your performance on the battlefield. As always, we’re refining the experience to match the level of command you bring to it.
📜 Full patch details below:
Additions / Improvements: ✨
- Endless Mode recalibration
Balance Changes: ⚖️
- Scout hideout - Special comlink cost decreased from 130 to 110
- Durendal cannon - Exposed elements cost decreased from 175 to 140
- Omega emitter - Optimized coils cost decreased from 325 to 275
- Mirador - Long barrels cost decreased from 950 to 900
- Puma position - Enhanced targeting cost decreased from 80 to 70 (Recon)
- Claymore defense - Dual barrage cost decreased from 350 to 300
- Main Headquarters - Operations room HP bonus increased from 30 to 40
- Main Headquarters - Company command squad cost decreased from 950 to 900
- Special Operations Command - Orbital relay supply bonus decreased from 100 to 90
- Harrowing pit HP bonus increased from 2500 to 3500
- Dual Asrospire cost decreased from 50 to 30
- Esno Durendal cost decreased from 50 to 40
Bug fixes: 👾
- Fixed a scenario in which Pits were not generated properly