To End All Wars Breaking The Deadlock Released!
To End All Wars Patch Notes — February 24, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
“Once the mass of the defending infantry become possessed of low morale, the battle is as good as lost.” (Douglas Haig – Commander of British Expeditionary Force)
Early 1915 – After a massive initial push from the Central Powers on the Western Front, the war is bogged down. Commanders from both sides protect their positions with strong defensive structures and fail to find breaches in the enemy lines. Artillery and barbed wire make the assaults deadly and wasteful. But in Breaking the Deadlock, the first expansion of Ageod’s World War 1 wargame To End All Wars, players can develop new tactics to outsmart their opponent and break the stalemate once and for all!
Breaking the Deadlock focuses on key moments of the Great War. It provides a series of short, intense and very detailed scenarios in which every single turn has decisive consequences on the final outcome of the battle!
And It's not over! We are also releasing patch 1.02 for the base game, bringing a host of improvements, including bug fixes, scenario changes and much more!
Get more information on To End All Wars – Breaking the Deadlock from its official product page.