Update #4: Happy Halloween!
Tiny Town VR Patch Notes — November 1, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi Everyone!
The fourth update for Tiny Town VR is out now! This update includes a lot of new content as well as various smaller features and a few bug fixes. See below for more info. If you encounter any problems or have any questions, visit the Discussion forums or direct message me (@Lumbernauts) on Twitter or Facebook. Thanks!
New Content
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Space! Astronauts, rocket ships, lunar rovers, and lots of odds and ends to make scenes at the launchpad or in outer space.
Primitive shapes. An assortment of basic shapes like spheres, cubes, etc. Coupled with scaling, these can be used to make interesting effects like water splashes or fire.
Various sloped ground pieces that make it easier to build worlds with greater height and more interesting landscapes.
Bridges. Various pedestrian and automotive bridges that can be used to connect different parts of your world in interesting ways.
Usability
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Consistent scaling speed. Previously making objects considerably larger or smaller than their original size became tedious because the scale speed slowed.
Easier to pick up very small objects for scaling. Previously very small objects were challenging to scale because the controllers would frequently bump into each other, making it so objects couldn't be grabbed by both hands at the same time.
Workshop items and primitives shapes are now always shown regardless of the active filter. Previously these objects were hidden if the filter was set to anything other than "All".
Workshop
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The Workshop application now displays vertex and triangle counts. This helps to avoid objects which may cause performance problems in the game.
Added option to flip objects on the X axis. This addresses an issue where some OBJ files, after being imported, appear different than in the application in which they were created.
Fixes
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The ramp road piece now snaps correctly to other road pieces.
Pressing the undo button while posing a character no longer causes the game to go into an unrecoverable state.


